Hello, I’m Florian.
These are the things I can do to support your projects:
1. Preparing mesh data for continuous operations
Node based procedural mesh generation
Retopology (HP / LP)
Map baking and vertex operations
Shader Development (HLSL, Shaderlab)
Material editing(PBR, Non-PBR)
Lighting and shading
Realtime rendering and post processing
All in all I have 4 years of experience in 3D art (mostly in the technical area) and 3 years of Unity game development.