Ansh Patel
Game Programmer with 2+ years of experience in gameplay, WebGL, and mobile game development, including live operations for the Temple Run franchise. Passionate about graphics programming, game engines, and building high-performance interactive systems.
Game Programmer with 2+ years of professional experience specializing in gameplay systems, multiplayer features, playable ads, WebGL, and mobile game development. Contributed to live operations on titles like Temple Run, delivered 20+ optimized playable ads, and developing Ethernal Engine, a custom C++/OpenGL game engine to deepen expertise in graphics programming and engine architecture. Currently upskilling in C++, graphics programming, and Unreal Engine, with plans to begin an M.Sc. in Game Technologies at Bonn-Rhein-Sieg University of Applied Sciences in September 2026. Passionate about building high-performance game systems, rendering technologies, and engaging gameplay experiences across platforms.