Frederik Schneider
CG Generalist
My name is Frederik Schneider, currently a Berlin based CG artist with more than 8 years experience in the VFX and advertisement industry. I graduated in 2016 at the MDH Berlin with a BA in Digital-Film-Design Animation VFX. I specialize in complex modeling, digital sculpting and texturing. I’m also well-versed in lighting, rigging and animation. I have a deep passion in cinematography, comics, artwork and Industrial design, which is where most of my inspiration originates.
I would describe myself as follows:
CG DEPARTMENT: mid/senior modelling artist (Maya/Blender/ZBrush/Marvellous Designer/Houdini) mid/senior texturing/Shading artist (Substance 3D Painter/Mari/V-Ray/Arnold/Karma/Unreal) junior/mid rigging artist (Maya/Blender/Houdini) junior/mid grooming artist (Yeti/Blender/Houdini) mid lighting artist (V-Ray/Arnold/Katana/Solaris) mid environment artist (Maya/Blender/Houdini/Gaea/Unreal) mid layout artist (Maya/Blender/Houdini/Gaea/Unreal) mid look development artist (Maya/Blender/Houdini/Gaea/Unreal/Adobe/Stable Diffusion) mid/senior mocap artist (Maya/Blender/Houdini/Unreal/iClone) junior CG supervisor (shotGrid/leadership/VFX pipeline) mid lighting lead (shotGrid/leadership/VFX pipeline)
TECHNICAL DEPARTMENT: junior character TD junior creature TD junior rigging TD junior environment TD
COMPOSITING DEPARTMENT: junior compositor (Nuke/Fusion/AfterEffects)