My name is Frederik Schneider, currently a Berlin based CG artist with more than 8 years experience in the VFX and advertisement industry. I graduated in 2016 at the MDH Berlin with a BA in Digital-Film-Design Animation VFX. I specialize in complex modeling, digital sculpting and texturing. I’m also well-versed in lighting, rigging and animation. I have a deep passion in cinematography, comics, artwork and Industrial design, which is where most of my inspiration originates.
I would describe myself as follows:
CG DEPARTMENT:
mid/senior modelling artist (Maya/Blender/ZBrush/Marvellous Designer/Houdini)
mid/senior texturing/Shading artist (Substance 3D Painter/Mari/V-Ray/Arnold/Karma/Unreal)
junior/mid rigging artist (Maya/Blender/Houdini)
junior/mid grooming artist (Yeti/Blender/Houdini)
mid lighting artist (V-Ray/Arnold/Katana/Solaris)
mid environment artist (Maya/Blender/Houdini/Gaea/Unreal)
mid layout artist (Maya/Blender/Houdini/Gaea/Unreal)
mid look development artist (Maya/Blender/Houdini/Gaea/Unreal/Adobe/Stable Diffusion)
mid/senior mocap artist (Maya/Blender/Houdini/Unreal/iClone)
junior CG supervisor (shotGrid/leadership/VFX pipeline)
mid lighting lead (shotGrid/leadership/VFX pipeline)
TECHNICAL DEPARTMENT:
junior character TD
junior creature TD
junior rigging TD
junior environment TD
COMPOSITING DEPARTMENT:
junior compositor (Nuke/Fusion/AfterEffects)