Jana Radancic
3D Artist
- Architektur
I have been working on various projects related to modelling, rendering and little bit of animation. My primary tool for creating assets and environment props is 3DS Max and Zbrush and I am capable of using both programs with ease and speed. For creating textures I am using Substance Painter. Also I have experience working with programs like Unreal Engine, Verge3D and ShapeSpark. The skills I possess are mostly useful for the field of game development, but I also have experience in visualization. During my studies I learned to be flexible with using new technologies and how to quickly adopt to new working pipeline. In addition I had an opportunity to study other aspects of computer graphics such as algorithms behind the rendering process as well as other algorithms in computer graphics pipeline.