Babylon Blocks

Natalia Zaitseva

The more blocks – the more variations. My goal was to create a number of isometric elements that can be combined into different kinds of buildings and cities. A good example for the use of this technique is building worlds for computer games. The blocks were modelled after the ancient Mesopotamian city of Babylon because of its rectangular shapes and distinct colour contracts.

the whole city

the whole city

small sets

small sets

various blocks

various blocks

people & objects

people & objects