Unreal Engine – Unique

Filipe Barbosa

While working at Satore Studio, I had the opportunity to create a truly interactive visual experience for Sonar Festival. I designed an environment where musicians could directly influence the visuals in real-time. This involved detailed 3D modeling in Blender, seamless integration with Unreal Engine for live rendering, and leveraging Megascans for realistic textures and assets. The result was a dynamic and evolving environment that responded to the music, creating a unique and immersive performance.

Link for video here: https://youtu.be/64arZxiuEII

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