Filipe is a seasoned 3D artist with over a decade of experience in the full 3D production pipeline, including modeling, texturing, animation, and lighting. Proficient in industry-standard tools such as Blender, 3ds Max, Unreal Engine, Zbrush, Houdini, and Substance Painter, he has delivered high-quality projects across diverse sectors like architectural visualization, interactive performances, advertising, games, AR/VR, and art installations. Filipe also integrates audio engineering skills, particularly with MaxMSP, to create comprehensive multimedia experiences. He is currently seeking remote opportunities and is known for consistently delivering quality work on time and within budget, with a strong emphasis on clear communication.