Character Modelling „God of death“

Alex Komisar

Meine erste Charaktermodelle, erstellt für den Sculpting-Kurs am SAE Institute. In ZBrush skulptiert, in Maya retopologisiert, die Manteltextur wurde in Substance Designer erstellt, die Knochen in Substance Painter.

EN

My first Character models, created for Sculpting course at SAE Institute. Sculpted in ZBrush, retopologized in Maya, coat texture created in Substance Designer, bones – in Substance Painter.

Front/back view

Front/back view

3/4 view

3/4 view

Front / 3/4 close up

Front / 3/4 close up

Front_close up

Front_close up

Front/back geo

Front/back geo

Front close up geo

Front close up geo

Side close up geo

Side close up geo

UV map

UV map