Unreal Engine – NFT
Barbosa, Filipe

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This project, created at Satore Studio, explored the intersection of dance performance and particle-based visuals. Dancers were captured using a Kinect camera, generating point cloud data. Houdini was then employed to merge and process this data, optimizing it for real-time performance. Finally, the processed point cloud data was integrated into Unreal Engine’s Niagara system to create dynamic and responsive particle effects, visualizing the dancers’ movements in a unique and artistic way.

Link for video here:
https://youtu.be/kiEvAWpShvY

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