Unreal Engine – Pagoda
Barbosa, Filipe

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This personal project served as an architectural visualization exploration, combining Blender for modeling and Unreal Engine for real-time rendering. Key goals were to deepen my understanding of Procedural Content Generation (PCG) within Unreal Engine, experiment with lighting and mood creation, and refine my modeling skills. The project aimed to create a visually compelling scene that showcased these technical and artistic explorations.

Link for video here:
https://youtu.be/_WTubsix584

UnrealHut00
UnrealHut05
UnrealHut03
UnrealHut02
UnrealHut04

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