Antonia, Compositing Phases Franklin Ponceoyola
RSS
Fictive Portrait made using 3D pipeline:
- micropolygonal modeling, retopology, UVW, sculpting relief and exporting as normal and displacement maps.
- Rigging to close mouth and open eyes.
- Texturing using layers for specific render engine shaders: diffuse, roughness, subsurface scattering, transmission.
- Rendering and compositing using AOVs for diffuse, specular and SSS, direct and indirect lighting and Z-Depth passes.
Antonia, Photorealistic 3D Character
cam 01 02 topology
cam 01 03 model
cam 01 04 normals&Displacement
cam 01 05 tones
cam 01 06 speculars
cam 01 07 sss
cam 01 08 postproduction
cam 01 09 finalImage