I’m a Senior 3D Animator and motion designer with a deep passion for storytelling through movement. Over the years, I’ve brought to life characters and creatures for video games, short films, and commercials, blending strong animation principles with technical precision.
I enjoy creating expressive, gameplay-driven animations that feel responsive and alive, whether hand-keyed or based on motion capture. I love collaborating closely with designers, programmers, and artists to make sure every motion enhances the overall gameplay experience.
Expert in Maya and Unity animation workflows
Skilled in rigging, skinning, and mocap cleanup/implementation
Strong eye for timing, acting, and stylized performance
Experienced in mentoring animators and refining pipelines
Passionate about crafting emotional, player-focused animation
My goal is always to help shape worlds that feel immersive, characters that feel believable, and gameplay that feels unforgettable.
Senior 3D Animator specializing in character and creature animation for video games, cinematics, and interactive media. Experienced in keyframe and motion capture animation, rigging, and Unity integration.