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3D Real Time Texturing Artist

…2. Unity Shader Development (HLSL, Shaderlab) Visual debugging Physics C# fundamentals 3.Rendering Material editing(PBR, Non-PBR) Lighting and shading Realtime rendering and post processing All in all I have 4 years of experience in 3D art (mostly in the technical…

Florian Gaebler
Florian Gaebler
21031 Hamburg
08.04.2019 (aktualisiert )

3D Unity Tech Artist

…Unity - Shader Development (HLSL, Shaderlab) - Visual debugging - Physics - C# fundamentals 3.Rendering - Material editing(PBR, Non-PBR) - Lighting and shading - Realtime rendering and post processing All in all I have 4 years of experience in 3D art (mostly in the…

Florian Gaebler
Florian Gaebler
21031 Hamburg
05.04.2019 (aktualisiert )

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