Hello, nice to meet you!
My name is Martin, 23 years old and from Pforzheim (Germany). I am a 3D Artist with experience and profiency in Maya and 3Ds Max.
My creativity and love for details always defined my interest in creating worlds.
I am very enthusiastic in creating realistic or stylized art, in my tasks as a 3D Artist I am very motivated, flexible, reliable, responsible-minded and I am used to working independently as well as in a team.
The priorities of my assets are that the resulting product fits the project requirements, visually corresponds to a high-quality standard, and is also optimized to the target platform.
Linguistic skills: German (native), English (fluent)
Software: Autodesk Maya, 3D Studio Max, Vray Renderer, Adobe Creative Suite (Photoshop, After Effects, Illustrator), Substance Suite (Substance Designer and Substance Painter), Unreal Engine 4, Unity, zBrush.
Workflow: Game Asset Production-Pipeline – 3D Modeling (Low & High Poly), UV Mapping, Rigging, Skinning, 2D Sprite- & 3D Animation, Light Baking, Baking, Texturing, Scene/ Level Building; CAD-Data processing and optimizing.